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Nice View
Gallente
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Posted - 2006.12.21 09:10:00 -
[1]
I really believe they need to fix these.
Why oh why would CCP make HAM's then limit them to such crappy range??
T1(rough draft):
Rockets = 9k (light missiles = 25k)
HAM = 12k (heavy missiles = 65k)
Torp = 85k (cruise missiles = 110K)
T1 HAM should be able to hit atleast 25k with skills, it is a medium size weapon.
This would not make it over powered since the range is still pretty bad and they are SLOWWWWW............
Please give HAM some loven
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Nice View
Gallente
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Posted - 2006.12.21 10:00:00 -
[2]
Originally by: Chantal DeWinter Ever heard of short range and long range?
Give my Heavy Pulses II the range of Beams?
And if you put HAMs on a Cerb you have quite some hmpf on a decent/good range.
Switch to heavies if you don't like the range.
I am NOT asking for HAM to have same range as Heavy missiles so that argument is STUPID!
Also saying one ship that cost 250mil makes them good, is a dumb idea too (could say the same for ALL short range weapon classes).
Originally by: Alliaanna Dalaii Seem's balanced to me... More damage, limited range....
Using torp's as a comparison isn't quite 'right' theyr'e a rather screwed up version of a "short range weapon" 
Alliaanna
Short range I understand but then increase damage like other short range some more??
I mean if your going in close like a blaster, it does not have the DPS as they have or AC's
Originally by: Zyrla Bladestorm Its the rockets and especially torpedoes that have unnaturally long range 
Other short range weapons increase in leaves, blasters increase each level by almost double the range per lvl, AC's DO increase double range per size and Pulse lasers are ALMOST double range per lvl.
I am not asking for anything out of the norm for "Close-range" weapon.
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Nice View
Gallente
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Posted - 2006.12.21 10:04:00 -
[3]
Originally by: velocoraptor T1 torps on my alts raven with good (not perfect) skills go to, what? 110-120 km I think. That's ridiculous. Period. It's a short range weapon. I understand that torp raven does not do as much dmg as a gank-mega with neuts/ions, but the range of torps is too much.
Torp flying time should be severelly reduced asap, to something like half (or even 1/4) of what it is now, so on raven they would go as far as 50 or so km, which is still a lot.
SO, there you have it: HAM's are not broken, torps are 
Really Both are broken.
if all close range weapons were simular HAM would be 18-20k and torps would be 36-40k that would be OK with me
That would Balance the "Close-range" missiles inline with all the other races "Close Range" weapons
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Nice View
Gallente
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Posted - 2006.12.21 10:10:00 -
[4]
Edited by: Nice View on 21/12/2006 10:12:51 double post
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Nice View
Gallente
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Posted - 2006.12.21 10:49:00 -
[5]
Weapons with AMMO NO SKILLS ADDED TO INCREASE RANGE
M Pulse Lasers : Heavy Modulated Pulse Energy Beam I optimal range 12 km accuracy falloff 4km Add - Radio M (range bonus 60%) NOW optimal range 19.2 km accuracy falloff 6.4km
M Autocannons: 425mm Medium 'Scout' Autocannon I optimal range 8 km accuracy falloff 2.4km ADD - Carbonized Lead M (range bonus 60%) NOW optimal range 12.8 km accuracy falloff 3.84km
M Blasters: Modal Neutron Particle Accelerator I optimal range 3.6 km accuracy falloff 5 km ADD - Iron Charge M (range bonus 60%) NOW optimal range 5.76 km accuracy falloff 8 km
Heavy Assault: Named does not effect RANGE, all same target range 8 k ADD - Wait no T1 ammo range bonus range 8k
As you see all the medium have either slightly or alot more DEFAULT range.
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Nice View
Gallente
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Posted - 2006.12.21 11:51:00 -
[6]
Originally by: Dahak2150 I almost stopped reading when you used radio. Nobody uses radio. Ever. Let alone in pulse boats. You need to look at multifreak or gamma, both are -% range.
I definately stopped when you loaded iron. You have no clue.
I know noone uses them I am making a point LIKE EVERYONE else is here.
The Point is NOT what you USE but OPTIONS!
If you want range you can, even if stupid.
The problem is almost everyone I know tried HAM's and since the range is too limited for the ship types they stopped using.
All I want is a SLIGHT range increase not some major reach-out and touch next system weapon.
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